Books blah blah
OK, even I’m getting a bit tired of writing about Ray Tracing Gems (not to mention Real-Time Rendering) goings ons. But, a few things: The code repo for Ray Tracing Gems is now up! Some more code will...
View ArticleRTG free on Kindle; consider Google Play for books
First, Ray Tracing Gems is now available on Kindle for free; it’s also free through the UK and Germany Amazon sites. Great stuff, and I’ve asked about whether it could also be made available on Google...
View ArticleSmall update to “An Introduction to Ray Tracing”
So you know, Andrew Glassner rewrote sections 2.6 and 2.7 of “An Introduction to Ray Tracing” last week and inserted it into the free PDF of the book. Info here. It’s the longest duration I know for an...
View ArticleTwo More New Books: GPU Zen 2 and The Ray Tracer Challenge
The short version: see all the links for these two books and their related resources on our books page, at the top. I haven’t seen these books yet – I look forward to doing so. GPU Zen 2 is the next in...
View ArticleBookarama
I’ve never seen this before, a Humble Bundle of all sorts of computer graphics books. $8 for Ray Tracing from the Ground Up, OpenGL Insights, and Real-Time Shadows (and nine other books also of...
View ArticleSeven Ray Tracing Things for August 16, 2019
I have a huge backlog of cool URLs. Here are a bunch having to do with ray tracing: For SIGGRAPH presentations, see Stephen Hill’s page and my own. His is SIGGRAPH in general, mine is ray-tracing...
View ArticleNPR-Related book free until September 25
Passing it on – being interested in the topic, and being a packrat, I downloaded a copy. It is quite thorough, 163 pages long, by experts in the field. From Mike Casey at “now publishers”: I am pleased...
View ArticleSeven Things for September 23, 2019
Seven things: Eric Lengyel’s new book Foundations of Game Engine Development, Volume 2: Rendering has a book review here. I’d call the review about right – from my skim, this book has nice coverage of...
View ArticleSeven things for February 16, 2020
Finally, a long weekend, and little else to do. So, seven things: Good explanation of some older AA schemes and of the new VRSS method for VR systems. It assumes the user is looking at the center of...
View ArticleAttending (or wanting to attend) I3D 2020?
Registration will go up in a few weeks for I3D 2020, May 5-7, at the ILM Theater, The Presidio, San Francisco. Before then, here a few things you should know and take advantage of. COVID-19 update: At...
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